50 Funny Reasons Your Character Became an Adventurer

Not every hero is driven by destiny, honour, or a noble cause. Sometimes the reason is far simpler, far stranger, or far more embarrassing.

Here are 50 'completely reasonable' reasons your character decided that fighting monsters for a living was a good career choice.

  1. You lost a bet.
  2. You were banned from three villages and needed somewhere else to go.
  3. Someone told you there would be free food.
  4. You thought "dragon slayer" was an entry-level position.
  5. You were trying to avoid getting a real job.
  6. Your family business mysteriously burned down. You were cleared of all charges.
  7. You accidentally joined a quest while looking for the tavern.
  8. You heard adventurers get paid and stopped asking questions.
  9. You are running from your responsibilities.
  10. You are running from your ex.
  11. You are running from both.
  12. You owe money to several people and all of them know where you live.
  13. You touched a cursed object and things have escalated rapidly since then.
  14. You wanted to pet a dragon.
  15. Nobody explained that dragons are dangerous.
  16. You are collecting stories for a book nobody asked for.
  17. You got lost on the way to somewhere else.
  18. You heard there would be treasure.
  19. You heard there would be snacks.
  20. You misunderstood what treasure meant.
  21. Your hometown was too small to appreciate your brilliance.
  22. Your hometown appreciated your brilliance and asked you to leave anyway.
  23. You are trying to prove someone wrong.
  24. At this point you've forgotten who.
  25. You accidentally became a local hero and now everyone expects things from you.
  26. You are looking for the person who stole your favourite hat.
  27. The hat is worth less than the cost of the search.
  28. It is no longer about the hat.
  29. You were told adventure builds character.
  30. Your character is now heavily damaged.
  31. You thought adventuring would be easier than farming.
  32. You were very, very wrong.
  33. A fortune teller told you greatness awaited.
  34. You may have misunderstood the word "greatness."
  35. You are trying to become famous.
  36. You are becoming infamous instead.
  37. You found a map and ignored every warning written on it.
  38. You are still ignoring them.
  39. You need money for something incredibly irresponsible.
  40. You had an argument and declared, "Fine, I'll become an adventurer."
  41. Nobody expected you to follow through.
  42. You are powered entirely by spite.
  43. You keep saying "what's the worst that could happen?"
  44. The universe keeps answering.
  45. You thought the quest sounded easy.
  46. You thought the dungeon looked small.
  47. You thought the dragon looked asleep.
  48. You thought the warning signs were decorative.
  49. You made one bad decision and now you're level 12.
  50. The party needed a healer, and unfortunately you were standing nearby.
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