RPG Character Backstory Tips

Creating a character backstory is one of the best parts of starting a new campaign. It's your chance to figure out who your character is, where they came from, and why they looked at a life of farming, crafting, or running a successful business and thought, *"No thanks, I'd rather fight monsters."*

The problem is that a lot of players overthink it. A good backstory doesn't need to be ten pages long. It doesn't need a family tree, a detailed timeline, or an ancient prophecy explaining why your character is destined to save the world. It just needs to give your character a reason to be here.

You Don't Need to Be Fantasy Royalty

If every character in the party is secretly the heir to a throne, eventually somebody is going to have to explain who has been running all these kingdoms.

Your character doesn't need a legendary bloodline or a world-changing destiny.

Sometimes they're just an adventurer trying to make some gold, see the world, and avoid being eaten by whatever is living in the dungeon this week.

Keep It Short

Your GM wants enough information to understand your character. They don’t really need a 47-page document covering every significant event since your character's birth. A few paragraphs is usually plenty (however if you want to embrace the writer in you, maybe write a blurb for the backstory for your GM)

The campaign is where your character's story happens. The backstory is just how they got to session one.

Give Your GM Something to Work With

A good backstory gives your GM a few story hooks to work with.

  • An old rival.
  • A missing sibling.
  • A family secret.
  • A mysterious map.
  • A tavern owner who would very much like to discuss an outstanding debt.

These little details make it easier for your GM to bring your backstory into the campaign and create fresh complications for your character.

Which, let's be honest, is why GMs get out of bed in the morning.

Leave Some Achievements for the Campaign

If your level one character has already defeated dragons, survived wars, overthrown tyrants, and mastered every known weapon, people are going to start wondering why a giant rat is still considered a threat.

Start smaller, the campaign is where legends are made.

Give Your Character a Flaw

Nobody remembers the character who was good at everything. People remember the wizard who couldn't stop pressing suspicious buttons, the rogue who was terrible at lying, and the barbarian who was somehow scared of ducks.

Flaws make characters feel real, and they usually lead to the funniest stories.

And Remember...

If your backstory has a table of contents, three appendices, and a detailed history of your character's grandparents, you've probably written a novel. Your GM asked for a backstory – lets go back to the blurb for the GM thought…

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