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100 Dockside Rumours Vol. 1 – Fantasy RPG Rumours

100 Dockside Rumours Vol. 1 – Fantasy RPG Rumours

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“Now, I don't normally talk about what happens out at sea, but…”

Every dockside tavern has them…. The sailor who swears they saw lights moving beneath the water, the merchant who's convinced someone paid a fortune for an empty crate, the fisherman who won't explain why they refuse to cast their nets near the old stone marker.

Some rumours are true, some are wildly exaggerated, some are complete nonsense, and some are just convincing enough to send a party poking around the docks when they really should know better.

100 Dockside Rumours Volume 1 is a ready-to-use collection of rumours, gossip, whispers, strange sightings, suspicious happenings, and overheard conversations for any fantasy roleplaying game. Roll a d100 or simply choose the rumour that best fits your campaign whenever your players start asking, “What have people been talking about down at the docks?”

Whether your party is drinking with sailors, questioning merchants, investigating suspicious cargo, or simply looking for someone who knows what's happening around the harbour, you'll always have something interesting for them to hear.

Inside you'll find:

  • 100 unique dockside rumours
  • Strange sightings, suspicious cargo, missing ships, unusual discoveries, local gossip, mysteries, and potential adventure hooks
  • Perfect for dockside taverns, harbours, fish markets, ships, warehouses, and anywhere sailors and merchants gather
  • Suitable for any fantasy RPG setting
  • Easy to drop into an ongoing campaign with no preparation

A few examples:

  • A ship came in last night with no crew aboard.
  • Someone is buying every length of rope they can find.
  • A sailor found a silver coin inside a freshly caught fish.
  • Someone paid a fortune for a broken compass that points inland.
  • The dockmaster keeps receiving letters addressed to ships that sank years ago.
  • Someone is paying children to collect sea glass.

Every rumour is designed to give the GM options. Some can become full adventures. Others provide atmosphere, misdirection, useful information, or simply give the players another reason to start asking questions.

Your players will never know which dockside whispers are worth following, which are complete rubbish, and which might lead somewhere they really shouldn't go.

Whether you need a quick conversation starter, a red herring, a strange local story, or the spark for your next adventure, 100 Dockside Rumours Volume 1 ensures there's always another story waiting to be overheard.

 

Format: Digital PDF Download

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